The Inventory lets you manage all your items and equip your Hero. You can point and grab the 3D item to use or equip to another slot. We constructed an empty celestial setting to emphasize these actions take place in your godly state and also distract as little as possible from the content. The World Map is an animated solar system of Planets (or Realms) that orbit around the sun. The player can point at and select the planet to view its Realm Map. Midgard's Realm Map shows a detailed view of the planet and all available travel points with animated clouds, water, and other details. Menus for the Blacksmith, Merchant, and Mini-Games are integrated into the Tavern environment. All of the work on this project is created in collaboration with my teammates at Sanzaru Games, including fellow UI Designer, Sally Su.
Quick View can be accessed at any time to quickly shows all your HUD and Quest Status info, which normally appear individually as needed when there is an update. We gave these a smoky/ethereal look since it is information coming from your god form. The Quest Complete appears modal over the environment to celebrate completing a Main or Side Quest. It combines the 3D chiseled text from the menus with the smoky background of HUD elements. The Belt Items Menu lets you quickly access consumables that you equip in your Inventory and the look is designed to be a continuation of the energy beam.
Blacksmith Shop Blacksmith Crafting Main Menu (props created by the 3D Team) Settings Quest Book Quest Detail Page Quest Detail Complete with Saga Select Recipe Book Tutorial Book Exit Confirmation Threat Indicators and Healthbars Follower Quick Select